Texturing and Modeling
By:David S. Ebert
Published on 2014-05-19 by Academic Press
Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of |Turbulence|, Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award. * * Written at a usable level by the developers of the techniques * Serves as a source book for those writing rendering systems, shaders, and animations. * Discusses the design and implementation of noise functions. * Contains procedural modeling of gases, hypertextures, mountains, and landscapes. * Provides a toolbox of specific procedures and basic primitive functions for producing realistic images. * Procedures are presented in C code segments or in Renderman shading language. * 3.5| disk contains the code from within the book for easy implementation
This Book was ranked at 19 by Google Books for keyword time and motion.
Book ID of Texturing and Modeling's Books is 77KjBQAAQBAJ, Book which was written byDavid S. Eberthave ETAG "od/MJ3Mlk54"
Book which was published by Academic Press since 2014-05-19 have ISBNs, ISBN 13 Code is 9781483297026 and ISBN 10 Code is 1483297020
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Book which have "332 Pages" is Printed at BOOK under CategoryComputers
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